3D Modeling & Material Study

Sheet Metal Forms

This project is part of a series of personal explorations created for Render Weekly, focused on form development and material behavior in 3D. Both objects a chair and table set, and a coffee dripper were modeled and rendered in Blender, using sheet metal as the main visual and structural constraint.

The goal for each study was to create objects that felt simple, functional, and honest the kind of forms that could realistically be built with basic bending, cutting, and welding techniques. Each surface was treated as a single folded piece of metal, pushing the design toward clarity and structural efficiency without adding unnecessary complexity.

In the table and chair set, the challenge was finding a balance between lightness and stability. The geometry uses large, flat surfaces with carefully placed folds that act as legs and reinforcements, keeping the design minimal while still believable. In contrast, the coffee dripper focused more on curvature and cutouts exploring how a single sheet can be shaped to hold volume, support flow, and still feel refined.

Material studies were a big part of the process. Both objects were rendered using variations of brushed aluminum and powder-coated finishes, testing how different lighting and surface treatments affect readability and form. All renders were done in Blender’s Cycles engine, with attention to real-world scale and camera setup to keep the presentation grounded.

These were not intended as commercial products, but as exercises in visual clarity and 3D craft a chance to practice form development, rendering, and material control in a self-contained format.